Design patterns have proven to be the go-to solution for many common programming scenarios. This book focuses on design patterns applied to the Delphi language. The book will provide you with insights into the language and its capabilities of a runtime library.
You'll start by exploring a variety of design patterns and understanding them through real-world examples. This will entail a short explanation of the concept of design patterns and the original set of the 'Gang of Four' patterns, which will help you in structuring your designs efficiently. Next, you'll cover the most important 'anti-patterns' (essentially bad software development practices) to aid you in steering clear of problems during programming. You'll then learn about the eight most important patterns for each creational, structural, and behavioral type. After this, you'll be introduced to the concept of 'concurrency' patterns, which are design patterns specifically related to multithreading and parallel computation. These will enable you to develop and improve an interface between items and harmonize shared memories within threads. Toward the concluding chapters, you'll explore design patterns specific to program design and other categories of patterns that do not fall under the 'design' umbrella.
By the end of this book, you'll be able to address common design problems encountered while developing applications and feel confident while building scalable projects.
What You Will Learn Gain insights into the concept of design patterns Study modern programming techniques with Delphi Keep up to date with the latest additions and program design techniques in Delphi Get to grips with various modern multithreading approaches Discover creational, structural, behavioral, and concurrent patterns.
Determine how to break a design problem down into its component parts
Table of Contents 1: INTRODUCTION TO PATTERNS 2: SINGLETON, DEPENDENCY INJECTION, LAZY INITIALIZATION, AND OBJECT POOL 3: FACTORY METHOD, ABSTRACT FACTORY, PROTOTYPE, AND BUILDER 4: COMPOSITE, FLYWEIGHT, MARKER INTERFACE, AND BRIDGE 5: ADAPTER, PROXY, DECORATOR, AND FACADE 6: NULLABLE VALUE, TEMPLATE METHOD, COMMAND, AND STATE 7: ITERATOR, VISITOR, OBSERVER, AND MEMENTO 8: LOCKING PATTERNS 9: THREAD POOL, MESSAGING, FUTURE AND PIPELINE 10: DESIGNING DELPHI PROGRAMS 11: OTHER KINDS OF PATTERNS Book Details ISBN 139781789343243 Paperback476 pages
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The higher the degree, the greater the respect given to the humblest!RAD 11.3